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Yugioh Card Pack Starstrike Blast Review

December 19, 2011

Archfield Empress

Archfiend Empress is a DARK/Fiend monster with 2900 ATK and 2100 DEF. Archfiend Empress is a must for any DARK/Fiend Deck. This card works like Dark Illusion, but you must remove from play (banish) one Fiend monster from your Graveyard to use this effect. For those of you who don’t know, Dark Illusion is a Trap Card that negates the effect of a card effect that targets one of your DARK Monsters. The card targeting the DARK Monster is destroyed. Even when Archfiend Empress is destroyed, it will still be a useful card. When this card is destroyed and sent to the Graveyard, you can Special Summon one Fiend monster from your Graveyard with 6 stars or more. I know that some of the Earthbound Immortals are Fiend-types, so there is a good example of how Archfiend Empress’ secondary effect can be used in a beneficial way. Archfiend Empress is still very strong either way.

Glow-Up Bulb

Glow-Up Bulb is obviously not as strong as Archfiend Empress, but Glow-Up Bulb can help form may strong monsters. Since it is a tuner, Glow-Up Bulb instantly opens the pathways of the Synchro Monsters. So, like all tuners, you get a product—the Synchro Monster. However, it is Glow-Up Bulb’s effect that makes it absolutely amazing. By discarding the top card of your Deck, you can bring back Glow-Up Bulb to your side of the field. This effect can be used once per duel, but at anytime you desire. So, you can use this cards effect right when you Synchro Summon a monster and then Synchro again with this card. So, you can turn a Level Six Synchro into a Level Seven Synchro. You can also use this effect later if you want to have multiple Synchros on the field. Glow-Up Bulb can be brought back to simply defend you.

Naturia Cherries

When you look at Naturia Cherries, you may instantly think—only works for a Naturia Deck. Even though it fits the Naturia archtype, Naturia Cherries can be used in any Deck. This card is a Level One Tuner with 200 ATK and 200 DEF. When this card is destroyed by one of your opponent’ cards, you can Special Summon two Naturia Cherries from your Deck in face-down Defense Position. You may be wondering how this card is better than similar cards such as Nimble Momonga and Giant Germ. First of all, Giant Germs do inflict 500 points of damage to your opponent, but you can Special Summon two Giant Germs in ATTACK POSITION when it is destroyed by battle, making the other 2 Giant Germs vulnerable to your opponents attacks (you will lose life points). Nimble Momonga has more ATK than Naturia Cherries (1000 ATK, but 100 DEF. Giant Germ is the same), and you gain 1000 life points when it is destroyed as a result of battle and sent to the Graveyard as well as 2 Nimble Momongas in face-down Defense Position. So, when the Nimble Momongas and Naturia Cherries are destroyed, you will lose no points unless you switch them to Attack Position. Here’s the difference. Naturia Cherries can be destroyed in anyway as long as it is destroyed by an opponent’s card. Nimble Momonga and Giant Germ must be destroyed by battle. The most important difference is that Naturia Cherries is a tuner, and if you have 3 in your Deck (and 1 on the field), then your opponent technically has to worry about 3 TUNERS. The best of the best Synchro Monsters will be described next, showing you the worth of Tuners and Synchros.

Shooting Star Dragon

Shooting Star Dragon is a highly powerful monster with 3300 ATK and 2500 DEF. You will need a lot of tuners to pull of  a Shooting Star Dragon, but it is well worth it. Formula Synchron is a Level Two Tuner Synchro Monster with low ATK and DEF, but it is your only hope to play such a monster. Once per turn, you can see the top 5 cards of your Deck, and Shooting Star Dragon can attack the amount of times equal to the amount of tuners that you picked up. Then, you shuffle the 5 cards back into the Deck. Then you can negate the activation of an effect that would destroy a card(s) on the field and destroy the card. When your opponent’s monster attacks any monster that you control, you can remove from play this card to negate the attack. During the End Phase, you may Special Summon Shooting Star Dragon. Believe it or not, Shooting Star Dragon is my favorite Synchro Monster that I love to play, but I do not have a Formula Synchron. You must be asking me if I cheated or not to play Shooting Star Dragon. The answer is NO! Mystical Beast of Serket is yes, by far the best ccard in the game. You can Tribute Mystical Beast of Serket to Special Summon ANY MONSTER from your hand, Deck, Graveyard, or EXTRA DECK! Mystical Beast of Serket is the card I use to pull it off. Sadly, I will not be showing you Mystical Beast of Serket in this blog because it is not a card in this pack. You can also use this card on Red Nova Dragon, the next card I will show you.

Red Nova Dragon

Fierce, powerful, unstoppable, Egyptian God Card-like. These are just a few words to describe the nearly invincible Red Nova Dragon. This card gains 500 ATK for each tuner in your Graveyard. So, unless you used a Mystical Beast of Serket to Special Summon this card, then Red Nova Dragon starts out with at least 4500 ATK.  Let me tell you now that this card is better than Blue Eyes Ultimate Dragon because it cannot be destroyed by ANY of your opponent’s cards. Trap Holes and Dark Holes will not work on this card. When your opponent’s monster declares an attack, similar to Shooting Star Dragon, you can remove this card from play to negate the attack. You can Special Summon this card on the End Phase it was destroyed by this effect. There is only one thing to look out for. Cards that target but do not destroy Red Nova Dragon can be used. Nightmare Wheel and that devastating Change of Heart can be used on Red Nova Dragon. This card shortens the list of what to look out for, but in the game of Yugioh, it is always good to be cautious (have good face-down Trap and Spell Cards to defend your monsters).

Lancer Archfiend

With Lancer Archfiend, there is no way that your opponent can protect his/her life points completely by throwing out Monster Cards. Once per turn, when one of your monsters attacks a Defense Position monster that your opponent controls, you can use this effect: Inflict piercing damage to your opponent’s life points (the difference between the ATK and DEF. For now on, for time’s sake, I will be using piercing). With 1600 ATK and 1400 DEF, you can easily use Lancer Archfiend’s effect on itself, but you can use this effect on a Dark Horus, Rainbow Dragon, etc. Lancer Archfiend gives an added effect to one of your attacking monsters.

Blackwing- Abrolhos The Megaquake

This Blackwing Monster does not have to be limited to a Blackwing Deck, and it is surely useful either way. With 2600 ATK and 1800 DEF, this Blackwing is a powerful force. Monsters that this card defeats are returned to your opponent’s hand instead, preventing your opponent from getting any ideas about cards like Monster Reborn. Also, during your Main Phase 1, you can make this card lose 1000 ATK to send all Spell/Trap Card(s) your opponent controls to his/her hand leaving your opponent wide open in the process. How could you resist such a great monster?

Rescue Warrior

Rescue Warrior is a monster with 1600 ATK and 1700 DEF. You take no Battle Damage from battles involving this card. The benefit is that you can keep this card in Attack Position while your opponent controls a Tyrant Dragon and not worrying about losing life points. When your opponent destroys this card as a result of battle, you can take control of a monster that you own. I would recommend Creature Swap (but don’t use it on Rescue Warrior). You can also use this effect on cards that you “give to your opponent such as Lava Golem and Volcanic Queen.

Mischief of the Yokai

Mischief of the Yokai is a Trap Card that demotes the Levels of all face-up monsters on the field by 2. Then, when this card is in the Graveyard, you can remove it from play (banish) to demote the Level of one face-up monster on the field by 1. This card works well with Synchro and XYZ Summons, and you can use this card to spoil your opponent’s ideas for a Synchro/XYZ Summon.

D2 Shield

D2 Shield allows you to double the DEF of one of your face-up monsters. An ordinary monster like Mystical Elf (800 ATK, 2000 DEF) can all of a sudden survive an attack from an Obelisk the Tormentor (4000 ATK). D2 is a game changer, but you must keep your monsters in face-up Defense Position to use this card. While you’re at it, Unity is a Quick Play Spell Card that you might want to have as well. The card’s effect is self explanatory (for all face-up monster’s DEF). You might consider using this card on Ghost Gardna.

Tyrant’s Temper

Tribute one monster you control to make your monsters immune to Trap Cards. Tyrant’s Temper is very useful, and it is the better version of Jinzo and Royal Decree. Your monsters are free to attack your opponent whenever you please. I urge you to Tribute Sandmoth with this card (as well as other cards like Tyrant’s Temper). Then, Sandmoth will come back right away.

Red Screen

Have you ever wanted to be untouchable, invincible, and have the ability to absolutely dominate your opponent? Then look no further than Red Screen. This Continuous Trap Card prevents your opponent from declaring any kind of an attack whatsoever. You must pay 1000 life points during each of your End Phases or have this card destroyed. So, Prime Material Dragon will fix all of that and make you gain 1000 life points during each of your End Phases. Now, your monsters can walk right in front of an opponent’s Blue Eyes Ultimate Dragon without fear! Just have a good way to gain life points.

Defenders Intersect

When you feel like you have a strong group of monsters, you might want to use Defenders Intersect. ALL Defense Position monsters your opponent controls are switched to face-up Attack Position, and their effects are negated! This makes your opponent vulnerable in every way imaginable.

Half Counter

Half Counter is a handy card in battle, allowing one of your attacked monsters to gain half of the original ATK of the attacking monster until the End Phase. This card will help to protect your monsters.

Dark Trap Hole

Dark Trap Hole is similar to Bottomless Trap Hole, except it sends the Special Summoned monster(s) to the Graveyard to the removed from play pile. Then, you can send cards from your opponent’s Deck to the Graveyard with the same name as the monster(s) that were already destroyed by this card. It is always good to have a way of destroying your opponent’s Special Summoned monsters.

To my disappointment however, Fusion Monsters have taken a turn for the worse. I mean, the second fusion monster is a clear copy of Gaia, the Dragon Champion. Also, some of the new cards are similar to the old cards, but with a negative twist. Here are the last three cards that I have to share with you.

Supreme Arcanite Magician

Arcanite Magician is a good Fusion monster, but it is hard to play. You need a Spellcaster Synchro Monster as well as another Spellcaster type monster. So, playing this card can be very hard. When this card is Fusion Summoned, place two Spell Counters on this card. This card gains 1000 ATK for each Spell Counter attached to this card. You can destroy one Spell Counter on this card to either draw a card or destroy one card on the field. When this card has no more Spell Counters, then it is just a monster with 1400 ATK, slightly stronger than a Beaver Warrior (1200 ATK). There is only one Deck that I would put this card into and that is the newest (though now it is old) Spellcaster’s Deck built around Spell Counters. In that Deck, this Fusion Monster can possible have 5400 ATK!

Gaia Drake, The Universal Force

Well, this must be the 5th card with a similar Gaia the Fierce Knight picture. Sooner or later, Gaia may have more Fusions than the Elemental Heros themselves. I hope that doesn’t happen. If this is their last card involving Gaia, then I am happy with that. Overall, this card is a very good card with 3500 ATK and 2800 DEF, immune to all of your opponent’s monster’s effects. Though, it is very hard to play and is not immune to Trap and Spell Cards. Is the cost to play this card worth it? I am trying to figure that out. I guess it depends on the situation that the duelist is in.

Axe of Fools

The axe looks cool, but if you do not have a way of equipping this card to an opponent’s monster (use Change of Heart or Creature Swap) then I do not recommend this card. Yay! The equipped monster gains 1000 ATK. Axe of Despair, anyone? Axe of Despair makes your equipped monster gain 1000 ATK, but there are no side effects. The side effects of Axe of Fools are that the monster’s effects are negated and the owner of the equip monster loses 500 life points during each of that player’s Standby Phases.

So, this is my review of the Yugioh Pack, Starstrike Blast. I hope you liked it. Thank you for your time!


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